|
3D Simulation Pipeline Engineer (Blender + 3ds Max + Omniverse / Isaac Sim) - Nfinite
|
|
0
|
126
|
March 18, 2026
|
|
With the bevel command, how to go about achieving varying roundnes for corners that are connected to one another?
|
|
1
|
98
|
September 23, 2025
|
|
[Elsewhere] Generalist Tech Artist (Senior and Above)
|
|
3
|
302
|
November 15, 2025
|
|
Experienced Technical Artist - Immediate Availability
|
|
1
|
161
|
September 16, 2025
|
|
Maya Alembic Import issue : normal vector scope does not match size of data
|
|
1
|
80
|
June 4, 2025
|
|
Needed advice whether I need to pursue TD job or not
|
|
0
|
302
|
May 26, 2025
|
|
Should I Convert Root Motion to In-Place for a 2.5D Platformer Using Opsive’s Character Controller?
|
|
0
|
23
|
March 29, 2025
|
|
Maya Erroneously Reweights FBX Character from Houdini
|
|
9
|
2719
|
January 31, 2025
|
|
Tik Manager – Open-Source Pipeline Tool for Game Dev (Now with Major Updates!)
|
|
0
|
194
|
January 5, 2025
|
|
UVPackmaster 3 - GPU accelerated UV packer for Maya and Blender
|
|
0
|
86
|
December 10, 2024
|
|
Learning to be a be a tech artist!
|
|
1
|
561
|
December 7, 2024
|
|
Do professionals use Blender?
|
|
8
|
3545
|
September 17, 2024
|
|
Blender Python, a glorious rant session
|
|
0
|
292
|
September 12, 2024
|
|
Blender or Cinema4D - Product Viz Pipeline
|
|
0
|
217
|
August 2, 2024
|
|
Blender editing & .fbx-exporting UV's all 4 channels rather than just 2 per texcoord
|
|
0
|
443
|
March 27, 2024
|
|
Ape Squared is looking for a Technical Artist
|
|
1
|
713
|
June 18, 2024
|
|
VFX Tech Artist Opportunity on FarCry, Ubisoft (Montreal Area)
|
|
1
|
854
|
May 31, 2024
|
|
Senior Tech Artist - Czech republic
|
|
1
|
863
|
March 11, 2024
|
|
Plugget - package manager for Tech Artists
|
|
0
|
736
|
December 4, 2023
|
|
[Hobby/RevShare] Looking for Tech Artist - Remote
|
|
1
|
928
|
January 31, 2024
|
|
Help in My Quest to Become a TA; No Idea Where to Start
|
|
3
|
1002
|
August 27, 2023
|
|
Sr. Tech Artist - Treehouse Games - Unreal
|
|
1
|
1134
|
June 7, 2023
|
|
Maya/Blender/MotionBuilder Perforce Tool Deployment
|
|
2
|
1173
|
March 2, 2023
|
|
Vertex Weights Unreal
|
|
1
|
852
|
March 1, 2023
|
|
Looking for way to find self-intersecting quads in any 3D software
|
|
3
|
1043
|
February 5, 2023
|
|
Quick Tool Builder Idea for Tech Artists?
|
|
11
|
1982
|
February 1, 2023
|
|
Unity Technical Artist - REMOTE POSITION, NORTH AMERICA
|
|
1
|
1366
|
March 28, 2023
|
|
Character Technical Artist @ Possibility Space (remote)
|
|
1
|
1438
|
February 23, 2023
|
|
Fbx SDK saving older versions
|
|
0
|
596
|
October 26, 2022
|
|
(Senior/Intermediate) Pipeline Technical Artist (Engine - Snowdrop) - Massive Malmo, Sweden
|
|
1
|
1432
|
December 26, 2022
|