Looking for Guidance on Using Maya and Python to Integrate Rigging Tools
|
|
1
|
87
|
September 13, 2024
|
Rigger/Technical Animator (Cinematics) - Ubisoft Massive
|
|
0
|
61
|
September 5, 2024
|
Technical Animation Director - Snowdrop
|
|
0
|
45
|
September 5, 2024
|
Things to learn as a Tech Artist
|
|
3
|
629
|
August 28, 2024
|
Folding Lock Mechanism
|
|
2
|
286
|
August 9, 2024
|
Senior Lead Technical Animator - Certain Affinity
|
|
0
|
315
|
July 30, 2024
|
Curve point not always bound to its cluster deformer
|
|
2
|
363
|
July 9, 2024
|
Romero Games - multiple roles (shaders, rigging, lighting, animation)
|
|
1
|
370
|
October 1, 2024
|
Any advantages of parent constraint over Offset Parent Matrix?
|
|
3
|
705
|
July 2, 2024
|
Mediatonic / Epic Games Senior Technical Artist
|
|
1
|
593
|
August 29, 2024
|
Getting into Technical Art at a Motion Capture Studio?
|
|
1
|
567
|
June 6, 2024
|
Maya 2024 Multiple Skin Clusters Python?
|
|
1
|
684
|
June 2, 2024
|
Rig Morphing Tool Creation: Blendshape hierarchies and aligning a bound skeleton with pre bind matrices on a skin cluster
|
|
1
|
443
|
May 24, 2024
|
Senior Technical Artist - Visual Concepts Austin
|
|
1
|
511
|
August 1, 2024
|
Using Offset Parent Matrix for games
|
|
12
|
2781
|
April 29, 2024
|
Matrix maya 2020
|
|
7
|
617
|
April 26, 2024
|
Senior Technical Artist (Gaming Industry) | Remote (LATAM) | A new challenge awaits!
|
|
1
|
525
|
July 14, 2024
|
Mirror blendshape target on NURBS curve?
|
|
0
|
312
|
April 17, 2024
|
Strange Behaviour with keyframes on Enum Attributes
|
|
0
|
416
|
April 2, 2024
|
How to apply weight to scale channels?
|
|
2
|
412
|
March 21, 2024
|
Senior Technical Animator - Eon Rush - Remote
|
|
1
|
820
|
May 27, 2024
|
IK/FK Blend on the movement controllers
|
|
2
|
538
|
February 27, 2024
|
Importing baked animation clips into maya without overriding current constraints?
|
|
2
|
690
|
February 15, 2024
|
Any way to control Maya while remote debugging?
|
|
1
|
440
|
February 6, 2024
|
CCP Games - Technical Character Artist
|
|
1
|
788
|
April 28, 2024
|
[Short-Term Contract] Tech Art & Character TD @ Amazon-backed Startup
|
|
1
|
811
|
April 15, 2024
|
Math: length of a 3D vector in maya
|
|
3
|
975
|
December 22, 2023
|
Alternative to splineIK for Twist + Bendy Setup?
|
|
0
|
505
|
December 19, 2023
|
Social media for riggers?
|
|
5
|
1121
|
December 30, 2023
|
Confused about rotation (Spaces and Quaternions)
|
|
3
|
917
|
December 1, 2023
|