Hi everyone, we’re looking for a 3D Simulation Pipeline Engineer to join our team- this role is for someone who already has hands-on experience with Blender and 3ds Max and has worked with NVIDIA Isaac Sim or Omniverse. The main focus will be converting production-ready 3D environments into simulation-ready assets for robotics, building pipelines, preparing physics-based assets, and ensuring everything runs smoothly in simulation platforms.
Check out the full details and apply here