ricgreen1

ricgreen1

I’ve been tinkering as a Tech Artist since 2000. Throughout my career I’ve worn many hats (Rigging, UI, Material, Fx, Pipeline). Lately I’ve been focusing on tools because that’s what I enjoy and feel I can make a big impact. In the past I’ve used proprietary engines and have been focusing on Unreal Engine since 2016. I hope to share my wealth of knowledge and to grow it further through everyone’s input.