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How do you structure Git projects when your files live on a NAS? (Maya scripts, dev vs. published copies)
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3
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43
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October 17, 2026
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Derive default maya shelves
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2
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161
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October 16, 2026
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Rigby2D - Free, Open-Source 2D Skeletal Animation Editor
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0
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58
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October 15, 2026
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Twist for SplineIK in UE Control Rig
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1
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133
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October 1, 2026
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RealTimeVFX in Unreal Engine 5 Niagara – Tutorials & Breakdowns
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5
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241
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September 9, 2026
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Maya 2024 stub files
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35
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4585
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September 3, 2026
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Array attributes in Maya Python API 2 MPxNode
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0
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97
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September 1, 2026
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Is moving from Senior Generalist Artist to Technical Artist worth it after 12 years?
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2
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284
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August 31, 2026
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claude-in-blender — quick Blender tools with Claude Code
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0
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115
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August 29, 2026
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Introducing Roji: An End-to-End OpenUSD Workflow for Scene Assembly, Look Development, Lighting and Rendering
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0
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75
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August 29, 2026
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GeoTracker for Houdini: Stable release + Houdini 22 support
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0
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91
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August 25, 2026
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ILM Looking for Shader/Lookdev Tech Artists
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0
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240
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August 24, 2026
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CATS: Character Animation Tool System
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3
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344
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August 24, 2026
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An AI-generated boat that fails QA, and the fix that refused to run.
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7
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209
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August 21, 2026
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Simplifying Blender Studio Tools, Kitsu, and Blender pipeline. Meet OpenStudioHub
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0
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94
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Art of Technical Art
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1
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285
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Pipeline / Technical Art Support - 10+ yrs AAA Games & VFX
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1
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201
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ComfyUI-MaterialSync for Blender, Maya and UnrealEngine
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0
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168
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August 6, 2026
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Need Help regarding UE5 Control Rig!
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0
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86
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FBX SDK 2020.3.9 for Python 3.7, 3.9, 3.11
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4
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474
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July 27, 2026
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FabricatorStudio: a free Maya-to-Unreal character pipeline (rigging, AI skinning, export, and more)
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0
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161
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July 24, 2026
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Bidirectional Constraints
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9
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285
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Which is better for rigging: A-pose or T-pose?
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2
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299
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Game Industry Technical Artist / Visiting Assistant Professor in Game Design
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1
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243
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October 3, 2026
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Ornatrix groom-to-bake pipeline + a free Maya tool that automates the setup
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0
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82
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July 12, 2026
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[For Hire] Game Industry Technical Artist / Visiting Assistant Professor in Game Design
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1
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183
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October 3, 2026
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Looking for mentors
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0
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117
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July 11, 2026
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[BUG] Animation Layer nodes self-connect (cycle) after save/reopen on referenced rigs — Maya 2024.2
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2
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155
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July 10, 2026
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Relative FK Spine (RFK spine)
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3
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153
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Visual Workflow Builder for VFX/Animation Pipelines
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