About the Rigging category
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0
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2270
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March 28, 2017
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Math & Physics for Technicl guys
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38
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35814
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April 20, 2017
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Simultaneous IKFK Chain
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1
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52
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April 29, 2025
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Should I Convert Root Motion to In-Place for a 2.5D Platformer Using Opsive’s Character Controller?
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0
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13
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March 29, 2025
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Maya Quat Rotation Interp Issue
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1
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83
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March 6, 2025
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Joint flip from FK rotation
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12
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133
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March 4, 2025
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Ribbons vs Motion Paths For Bendy and Twisting Limbs
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2
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143
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February 23, 2025
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rebuildCurve on Maya
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0
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53
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February 18, 2025
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Joint/Controls orientation, a few quistions
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2
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101
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February 14, 2025
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Maya Erroneously Reweights FBX Character from Houdini
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9
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2518
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January 31, 2025
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[Maya] Additive Constraints?
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5
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1695
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January 29, 2025
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Joint Orient Issue Maya 2025.3
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1
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170
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January 23, 2025
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(Maya -> Unreal) Skeletal Mesh normals import as hard
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1
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69
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January 10, 2025
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Is mGear suitable for beginners?
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1
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140
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December 16, 2024
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[Release] Crv Multiple Options Tool
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0
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67
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December 15, 2024
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Rigging for shotsculpting - techniques, advice?
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1
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137
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December 11, 2024
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Rigging/Skinning learning path Houdini or good old Maya
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3
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239
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October 24, 2024
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Visibility to deconstruct a rig
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0
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57
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September 12, 2024
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FK IK switch issue with switching it
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0
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156
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August 20, 2024
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Folding Lock Mechanism
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2
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312
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August 9, 2024
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Curve point not always bound to its cluster deformer
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2
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368
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July 9, 2024
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Binding Mesh then Unbinding
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1
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339
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July 8, 2024
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Parent a point from one object to another object?
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2
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361
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July 4, 2024
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Any advantages of parent constraint over Offset Parent Matrix?
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3
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957
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July 2, 2024
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Fail to read inputs from array in array
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1
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520
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June 3, 2024
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Maya 2024 Multiple Skin Clusters Python?
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1
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871
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June 2, 2024
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Maya python autorigg lip system
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1
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724
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May 29, 2024
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Maya viewport shading glitching
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5
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969
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May 27, 2024
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Rig Morphing Tool Creation: Blendshape hierarchies and aligning a bound skeleton with pre bind matrices on a skin cluster
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1
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476
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May 24, 2024
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Animation Controls and Orientation
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1
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372
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May 7, 2024
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