Availability: Immediate - Freelance / FTC / Contract
Iβm a Technical Artist & Engineer specialist with both an art & programming background, and experience spanning from AAA to indie, across PC, console, handheld, mobile, and VR.
Showreel: https://youtu.be/tCZ3UM2nwo4
Public Portfolio: View here
Core Skills:
- Unreal Engine (C++, Blueprints, Python) β shaders/materials, VFX, UMG, Control Rig, animation implementation, engine source, gameplay & systems programming etc.
- Performance & Optimization β rendering, gameplay, tooling
- Pipeline & tools development β Unreal, Blender, Maya
- Procedural generation β PCG, Houdini, custom solutions
- Strong 3D art background & cross-discipline collaboration
If you need help with anything Unreal Engine from tech art to engineering - letβs talk.
I also provide support for Unity projects, DCC pipelines, and custom tools.
Please DM me here for more details!