The Pipeline Engineer will assist with the development of our next-gen game by building and improving digital content creation (DCC) tools and pipelines. You will be supporting a variety of departments; Cinematics, Modeling, Sound, Art, Programming and Production to name a few, and working in a variety of DCC applications and Flow Production Tracking.
The ideal candidate is a skilled programmer and team player with extensive experience in problem solving and working in DCC applications common to the game and visual effects industry. In addition, we are looking for someone who is passionate about tool development and feature enhancements to optimize workflows. The candidate must have a strong grasp of technical know-how combined with the artists’ perspective. Strong problem-solving skills are essential for this role.