[Elsewhere] Technical Animator (Senior or Above)

This role is in Malmo, Sweden

Key Responsibilities:

  • Develop, maintain, and refine animation systems and pipelines across multiple Digital Content Creation (DCC) tools (e.g., Autodesk Maya, MotionBuilder).

  • Collaborate with animators, artists, and engineers to ensure seamless integration of assets and animations into the game engine.

  • Create and maintain character rigs, ensuring they meet the functional and aesthetic needs of the project

  • Implement and optimize real-time animation solutions, including character dynamics and procedural animation.

  • Proactively seek innovative solutions to technical challenges in animation and character systems.

  • Provide feedback during code reviews to maintain high-quality standards

  • Document tools, workflows, and processes in a clear and user-friendly manner.

  • Support the animation team by troubleshooting and resolving technical issues related to animation production.

Required Qualifications:

  • A minimum of 8 years of AAA game production experience as a Technical Animator, Technical Artist, or in a similar role with a focus on animation systems

  • Proven experience throughout a complete production cycle of a commercially released game or a similar long-term project.

Required Skills:

  • Proficiency in rigging and skinning complex characters and creatures.

  • Strong understanding of animation principles and their application in both keyframe and procedural animation.

  • Experience with real-time game engines and integrating animations into game environments.

  • Proficiency in scripting languages such as Python for tool development and process automation.

  • Experience with cloth, hair, and muscle simulation systems

  • Excellent problem-solving skills and creative thinking.

  • Ability to initiate and develop new concepts through to completion.

Preferred Skills:

  • Experience with C++ and C# programming languages.

  • Familiarity with package management and deployment systems like Rez and PyPI.

  • Proficiency with in-engine animation systems and state machines.

  • Background in animation for games or visual effects (VFX).

  • Experience working in a multi-platform, multi-project environment.

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