Maya Rigger @ Mentia.me

We’re Mentia.me, a company building Unity-based apps centered around improving dementia care. We’re looking for someone to help us bind some old low-poly characters onto a standardized rig that we’re hoping to reuse across projects. The rig was originally built in Maya, and includes a couple of custom constraints.

We have two humanoid characters, each with 4 alternate outfits that need to be reskinned.

US-based candidates preferred
Feel free to reach out at luke@mentia.me if you’re interested, or have any questions about the opportunity.

Warm regards,
Luke

Addendum: Unfortunately, due to the conditions of our grant we cannot accommodate candidates from outside of the US.

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