Hi everyone - I wanted to see if anyone had any commentary that might be insightful with reference to making shotsculpting for efficient - in my case I’m thinking specifically of cloth workflows (such as a character grabbing a cloth/garment), but in general would be helpful too!
I’m wondering if there’s any esoteric workflows/tools out there for shotsculpting that I’m unaware of - in particular, is there a precedent for creating “temporary” (for lack of a better word) rigs just for manipulating part of a mesh for shotsculpting purposes? I mean, manually shotsculpting a specific set of verts with a rig, and using this as the goal of the Input attract? I can’t think of any rigging setups that might be useful except for individual controls per vert - to me it seems reasonable as opposed to using the sculpt tool, as being able to translate the verts with a control seems easier than trying to manually sculpt frame by frame. Am I on the right track in my thinking?