I have a mesh in maya that has soft normals. I bind it to joints and when I import the corresponding fbx into unreal, some of the mesh parts come in with hard normals. I also noticed that the same happens if I lock the normals in maya. I am not sure why some soft normals come through and others don’t. I cmade sure that the faces and uvs are all connected. I also made sure that smoothing groups are exported in the fbx settings.
Thanks in advance!