FJTools for ZBrush
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0
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36
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April 15, 2025
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Associate Principal Technical Artist: Performance Capture - Rockstar Games
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0
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150
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March 7, 2025
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Senior tools programmer / Tech artist
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1
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243
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February 24, 2025
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Worth learning Qt for developing tools for Games?
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3
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350
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September 23, 2024
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Principal Technical Artist - For Realtime Cinematics
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1
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483
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September 11, 2024
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Senior Technical Artist - Quell
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1
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576
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September 3, 2024
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Senior Pipeline Technical Animator @ Cloud Chamber
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1
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770
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July 2, 2024
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How to get Foliage Type from Instanced Foliage Actor
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2
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899
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February 17, 2024
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Help finding components in unreal [Python]
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1
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908
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January 8, 2024
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A shelf tool for Houdini that converts mesh into point clouds
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0
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432
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December 19, 2023
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Useful "outside" tools
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121
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81336
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June 7, 2023
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Technical Artist - Publishing Creative Services
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1
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1176
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August 7, 2023
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Amazon Game Studios - Sr Technical Artists - Developing Character Pipelines/Tools
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1
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1217
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November 23, 2022
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Senior Tools Programmer (realitycapture) (r22935) - Epic Games
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1
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1548
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August 11, 2022
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New Maya Skin Weight import/export tool available
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6
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2154
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December 30, 2021
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Hiring Technical Artists @ Riot Games!
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1
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1402
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February 1, 2022
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Riot Games Singapore: Manager, Technical Art - Tools & Pipeline - League of Legends
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1
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1927
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September 13, 2021
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Max script vs MEL Which would be better for Environment TA?
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6
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1513
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January 21, 2021
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Riot Games - Senior Pipeline and Tools Technical Artist
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1
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2022
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March 13, 2020
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ngSkinTools automated Import/Export
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4
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3718
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October 13, 2019
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TechArtist with knowledge in HOUDINI
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1
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1290
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November 11, 2019
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TAO Github repos
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17
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4728
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November 30, 2018
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[Maya] Rigging/Tech art frameworks?
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5
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3830
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October 15, 2018
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Blueprint management strategies
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1
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1527
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May 17, 2018
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Exploded View Tool
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0
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1638
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April 30, 2018
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Blizzard! Diablo! Technical Artist! Tools!
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1
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2111
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May 19, 2018
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Volition - Senior Technical Artist
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1
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2669
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May 10, 2018
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In-house Tool Code Organization
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8
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2378
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February 28, 2018
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Deploying a small toolchain
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3
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2969
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November 5, 2017
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[HELP] Adobe 2017 & Eclipse extension builder 3
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4
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4351
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September 27, 2017
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