Principal Technical Artist - For Realtime Cinematics

We at Halon Entertainment are seeking a Principal Technical Artist for a remote role focused on helping with the creation of in-game cinematics in Unreal Engine 5. Responsibilities include scene conversion, tool troubleshooting, performance optimization, real-time lighting and VFX, educating the artist team in real-time topics, and tool development. Candidates should have over 5 years of experience, strong Unreal Engine 5 skills. The role has potential for permanent employment based on performance and project needs.

This topic was automatically closed 83 days after the last reply. New replies are no longer allowed.