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0
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884
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October 15, 2021
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CGFX Time Semantic in MotionBuilder
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4
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838
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October 7, 2021
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I am trying to implement photoshop emboss function inside Unreal Engine shader
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3
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1465
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September 16, 2021
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Opinions on godrays in VR
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5
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1802
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June 14, 2021
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Arbitrary shader passes in Maya
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0
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913
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May 8, 2021
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TV Static made in UE4 - Looking for critique
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3
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2426
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April 13, 2021
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Color variation by id shader - [Maya,Arnold]
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0
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781
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January 12, 2021
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[Tutorial] Unity Flowing Raindrops shader - Decompiled Art
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0
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1583
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September 16, 2020
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I need help with creating a gradient in world space
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2
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1470
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August 13, 2020
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[Digest] Technical Art creations #02 - Decompiled Art
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802
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August 5, 2020
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[Digest] Technical Art creations #01 - Decompiled Art
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1011
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July 3, 2020
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[Tutorial] Unity Heightmap & Vertex Colors textures blending shader - Decompiled Art
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2025
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June 30, 2020
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[Tutorial] Gradient Mapping and Mesh blending shader in Unity - Decompiled Art
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0
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1412
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June 20, 2020
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[Tutorial] Procedural clouds generation shader in Unity - Decompiled Art
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3397
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June 18, 2020
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Should I know GLSL/HLSL as a Technical Artist?
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Maya - Arnold - Ramps into UVCoords to create Snake Eye dilation
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1466
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May 19, 2020
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Free ShaderFX(Maya) real-time shader tutorial videos
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March 3, 2020
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Free UE4 Material Editor Tutorial Videos
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1
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1376
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December 25, 2019
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Distance from Camera to Object - samplerInfo.pointCamera.pointCameraZ?
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1
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November 6, 2019
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Free HLSL Shader Tutorial Videos
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11
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2991
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November 1, 2019
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[Maya][ShaderFX] How to get screen space normals?
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1653
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October 10, 2019
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Cheap soft particles for mobile
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1
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1152
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April 30, 2019
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finalRender DROP 3 release: Mix and match CPU and GPU denoising previews, post-effects, finals
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0
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915
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April 10, 2019
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What's the best way to start coding viewport shaders for Maya?
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5
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4229
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March 14, 2019
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Find a cylinder normal based on hit vector from camera
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1
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850
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March 1, 2019
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34
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February 7, 2019
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Using Custom Nodes in UE4 - Tips & Links
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3
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December 20, 2018
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GLSL for Maya Learning Resources
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1
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1303
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November 8, 2018
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Problem with GLSL Two Tone Toon Shader
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1
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1312
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November 6, 2018
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Make custom maya texture 2d node renderable in Arnold
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878
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September 17, 2018
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