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How to use SRP Batcher with a custom .cginc in Unity
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0
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674
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January 27, 2022
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Unity Alpha Mask from one object to another
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10
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January 18, 2022
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Post Process Materials in UE4
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November 24, 2021
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11
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1253
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October 19, 2021
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[Tutorial] Learn about convolution in Unreal!
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0
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889
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October 15, 2021
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CGFX Time Semantic in MotionBuilder
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4
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October 7, 2021
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3
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1499
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September 16, 2021
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5
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1861
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June 14, 2021
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0
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May 8, 2021
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3
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2530
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April 13, 2021
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0
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790
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January 12, 2021
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[Tutorial] Unity Flowing Raindrops shader - Decompiled Art
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0
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1596
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September 16, 2020
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I need help with creating a gradient in world space
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2
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August 13, 2020
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0
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1029
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[Tutorial] Unity Heightmap & Vertex Colors textures blending shader - Decompiled Art
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June 30, 2020
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[Tutorial] Gradient Mapping and Mesh blending shader in Unity - Decompiled Art
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0
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June 20, 2020
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[Tutorial] Procedural clouds generation shader in Unity - Decompiled Art
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0
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3436
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Should I know GLSL/HLSL as a Technical Artist?
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3
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1
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1376
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December 25, 2019
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1
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November 6, 2019
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11
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[Maya][ShaderFX] How to get screen space normals?
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0
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1687
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October 10, 2019
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Cheap soft particles for mobile
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1
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1165
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April 30, 2019
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finalRender DROP 3 release: Mix and match CPU and GPU denoising previews, post-effects, finals
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0
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918
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April 10, 2019
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What's the best way to start coding viewport shaders for Maya?
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5
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4378
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March 14, 2019
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Find a cylinder normal based on hit vector from camera
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1
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863
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34
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