About the Shaders category
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0
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1298
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May 7, 2018
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Is the hypershade useful for more than viewport 2.0 shading?
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0
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54
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April 12, 2025
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Custom shaders in Unity
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0
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64
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April 9, 2025
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How to use channels from a compound texture and connect to use as a normal map?
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2
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397
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March 7, 2025
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How to create a primary normal(or displacement)map and a secondary tertiary map?
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2
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84
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March 6, 2025
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Help with Using Custom OSL Shaders in Arnold for Maya
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1
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130
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November 30, 2024
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Slang thoughts?
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0
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150
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November 21, 2024
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GLSL/HLSL- How to find out the colors of the pixels only on top of the UV shell border edges
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0
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211
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August 13, 2024
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How to make Vertex scaling on 2 axis via WPO and follow Mesh rotation.UE5
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1
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452
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July 2, 2024
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Realtime Boolean Shader in Maya Viewport
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7
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630
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June 19, 2024
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Approximating Game Shaders in Maya
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1
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451
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May 12, 2024
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MaterialX: An Open Standard for NetworkBased CG Object Looks
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24
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4158
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April 25, 2024
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Adularescence and Chatoyancy
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3
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632
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April 24, 2024
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How to rotate a GLSL texture
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1
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890
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January 14, 2024
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Research question : benefits of HLSL
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0
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480
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December 23, 2023
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I developed a 4D Rendering Engine plugin for Unity
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0
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535
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December 18, 2023
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HLSL Vertex Animation Texture - Lerping UV Channels
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1
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1230
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November 27, 2023
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[Tutorial] Compute Shaders in Unity articles series
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3
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2923
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August 30, 2023
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Trying to understand how to implement a mass spring setup (cloth sim) with a compute shader
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0
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903
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June 14, 2023
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RenderTargets Erase Question
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5
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891
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May 4, 2023
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How can I fake elevation on an effect like this?
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4
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1230
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February 8, 2023
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VectorMathPlayground.com
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2
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956
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November 15, 2022
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Converting LDR to HDR ? is it possible
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7
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1637
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September 19, 2022
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Graphics Pipeline and Beginner Resources
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0
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1022
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August 25, 2022
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MaterialX interchange.... someday
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4
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1769
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August 13, 2022
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UE4 - Randomizing textures in Shaders
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4
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1599
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July 28, 2022
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Ternaries and branches in UE (and graphics generally)
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0
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2006
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March 9, 2022
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DirectX11 with UDIMS
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4
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1536
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February 9, 2022
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When to create UVs?
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3
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853
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February 8, 2022
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How to use SRP Batcher with a custom .cginc in Unity
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0
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674
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January 27, 2022
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