Looking for someone with these qualifications to help build our Snowdrop DCC Tools:
- Professional experience with using and customizing DCCs for modelling, procedural content creation and/or texture creation (we utilize Houdini, Substance Painter, Substance Designer, Blender, 3Ds Max, Maya, Motionbuilder, and Photoshop)
- Scripting in Python or C#
- Experience with art asset optimization techniques
- Experience with memory budgets and optimization
- Solid game engine knowledge and experience (proprietary and/or Unreal or Unity)
- Experience of multi-platform development is an advantage
- If you have experience in any adjacent field (Level Design, Art, UI, Animation) we’d love to know as we often work cross disciplinary