Looking for help with Biped rigging in Maya. Willing to pay per question.
I mean, folks here are happy to answer questions for free, myself included.
Ok. Thats great! I have general questions about Biped rigging in Maya. I’m wondering about the order in which one creates FK control objects, set preferred angle, constraints, IK and SDK. Is there a standard order in which these get created ?
Skeleton first makes everything easier, then you can build controls, setup constraints and connections between them etc… Learning Character Rigging in Maya or Blender for free - Rigging Dojo for free resources
I’ve always been a fan of Cult of Rig for lower-level technical breakdowns of rigging concepts.