I’m trying to figure out how to import and merge an animation fbx file into a referenced rig with a unique namespace. I can do it manually in the import options but I’m not sure how to do that through code.
Does anyone know the way to do this?
I’m trying to figure out how to import and merge an animation fbx file into a referenced rig with a unique namespace. I can do it manually in the import options but I’m not sure how to do that through code.
Does anyone know the way to do this?
Ah I figured it out at least for merging an FBX files animation into a referenced rig
# Set the current namespace
cmds.namespace( set='Rig01' )
filepath = "D:/folder/filename.fbx"
if os.path.exists(filepath):
try:
cmds.file (filepath, i=True, type="FBX", ignoreVersion=False, renameAll=True, mergeNamespacesOnClash=False, namespace="", preserveReferences=True, importTimeRange="combine")
except Exception as e:
cmds.warning("Could not import: " + filepath + ";\n" + str(e))
This won’t work for a mayaBinary file however but at the very least I can merge the correct animations and create the animation layers after.