We released updates for USD today in both Maya and 3ds Max. Some of the new features:
Maya:
- Use native camera viewport controls with USD cameras
- See USD Light shapes and pick in viewport
- Exporter now has option to Export a ProxyShape as an Xform with Reference to root layer
- Outliner now allows reloading references on a prim
- Outliner now supports prim Display Color (set in Attribute Editor)
- More… See USD for Maya 0.30 Release Notes.
3ds Max:
- USD Property Editor
- USD Snaps for Face, Edge and Vertices
- Draw Modes automation for Point Instancers on Stage
- Added support for Importing USD Curves
- More… See USD for 3ds Max 0.9 Release Notes.
The USD team hopes you get some added value in your pipelines with the new updates. We look forward to any feedback.