shawnolson
Former Product Owner for 3ds Max and Maya at Autodesk. I’ve also spent years making tools for 3D and Games (Wall Worm for the Source Engine). I was the technical artist for Black Mesa from 2015 through launch.
Former Product Owner for 3ds Max and Maya at Autodesk. I’ve also spent years making tools for 3D and Games (Wall Worm for the Source Engine). I was the technical artist for Black Mesa from 2015 through launch.