Hello, I am new here, and I am also new to rigging, modeling and animating in Maya.
I have found a strange problem with my animation where I try to export it as an FBX file.
After I modeled, rigged and animated, I tried using it on Unity and found it didn’t work. Unity is not the problem, of course.
So I created a new scene on Maya and inserted my FBX fine and that’s when I got the following results:
The first picture is when the character moves as he should, just as it should.
The seccond is the model after I insert the FBX on the new scene:
- The joints are not skinned to the geometry.
- The only thing moving are the NURB controllers (like if the bones were not constrained to them), and for some reason, the joint I made to move the gun moves as well.
- The joints keep the pose that is reached on the middle of the animation The animation is 24 frames long, so the pose it keeps is the one on frame 12.
- I noticed on the hierarchy, that the constraints are gone. They are nowhere to be found on the outliner.
Is it possible to tell what is going on?
Thanks for the attention, everyone.