Hey all!
I’m currently working on a training sim in VR for a client that works with industrial cranes and such.
I’m at the point where I need to attach my chain to the current “Job,” or object needed to be moved. I have this chain rigged and have a physics asset on it so it moves as it should. It is able to “connect” to the job and move it around, but it attaches at the point it is currently at instead of the designated lifting point.
I’ve tried to create a control rig with Backwards Solve Basic FABRIK, and that works well in the Preview scene. I’ve added the control rig component to my Chain blueprint and added “Add Mapped Skeletal Mesh” On Pre Initialize (ControlRig).
I have then added movement to the control using “Set Control Transform” for my hook control, and I can see the control moving during gameplay, but the chain stays stationary.
What am I missing? There’s got to be a better way to do this, right???


