Technical Artist | Permanent Brighton or Remote
We are looking for a creative and innovative mind with real industry experience to join our
talented team, dedicated to making incredible game trailers.
Who We Are
We are a collective of creative technical artists, we tell stories, push technical boundaries, are
artistically brilliant, think outside the box, and create hype-worthy content. We build our culture
around our dedication to always remain smart, playful, principled, and curious, and most
importantly - creating industry-defining content.
Who You Are
Weβre looking for a technical artist to join our team to support the day-to-day running of projects.
You will have ideally been working either at a game studio or production house as a Technical
Artist - Pipeline, or on projects in the TV and Film industry as a Pipeline TD.
To date this role has been part of the TAs remit, but as weβve grown we want to make this a
dedicated role in our team. We run in-engine cinematics, CG/offline rendered and game
capture projects; and the ideal candidate will want to get stuck in with all pipelines and look to
champion a workflow that allows for consistencies and efficiencies across all our projects, for all
our artists.
Key Responsibilities
β You will be working closely with our Cinematic Leads, Animation Leads, and Technical
Lead to ensure that we are following the most logical technical pipeline for a project
β You will assess assets sent from the client and advise on their status and usability
β You will discuss blockers with the clientβs development team and establish a solution that
works within the timelines & scope
β You will be a key member of the technical team to ensure that critical technological
assessment happens early and smoothly
β You will assist in the development of internal pipelines and tools to boost workflow
efficiency
Key Competencies
β A degree in computer science, or similar
β 3-4 years experience in an agency/ games developer
β Strong understanding of both online and offline 3D pipelines
β Experience working with Unreal, Unity or other game engines
β Good Maya Python skills (Mel is acceptable)
β Good working knowledge of C# in Unity a plus
β Good working knowledge of Unreal Blueprints a plus
β Great technical knowledge and handle on the major industry software
Requirements
β The ability to work to tight deadlines across concurrent projects is essential
β The ability to interact with the entire team in order, to determine the creative and
technical requirements of projects is integral to this role
β The ability to problem-solve and flag up potential problems is necessary
β A solid work ethic and positive attitude in the face of challenging situations is vital
β Attention to detail is essential
β Excellent team working and communication skills
β Strong problem solving skills
If you are interested in this position please reach out to us by emailing - mattd@thetrailerfarm.com