I am looking for a solution to subdivide a mesh based on weights per vertex.
Any suggestions on this ?
So the artist would vertex paint a mesh with a value.
The value would decide how much subdivision those polygons will need.
This way we can control resolution of a mesh where it is needed for our productions.
We can be flexible with the tool so if it would be possible in houdini, maya, blender, zbrush …
we can adapt
Any suggestions in tools that can do this ?
thanks !