Simple DDS loader

I was looking for a simple way to load DDS files in python.
I found this: http://pyffi.sourceforge.net/ (but I am using pythin 2.7 so I can’t use it, it requires python3) Has anyone used that, or have another way of easily dealing with DDS file loading/viewing?

I also noticed, that pyglet appears might have some ability to load DDS (I didn’t try this): https://github.com/agileperception/pyglet/blob/master/tools/ddsview.py

I found this reference here: Loading a DDS to a QImage using QGLPixelBuffer. · GitHub
For anyone else looking … I converted that to python (made it a simple class) that returns a QImage - Most tools, I am often displaying stuff in Pyside/PyQT anyway.

#!/usr/bin/env python
#coding:utf-8

#reference:  https://gist.github.com/bjorn/4635382

__author__ = 'jgalloway@bluepointgames.com'

# -- This line is 75 characters -------------------------------------------

# example code
#QImage readDDSFile(const QString &filename)
#{
    #QGLWidget glWidget;
    #glWidget.makeCurrent();
 
    #GLuint texture = glWidget.bindTexture(filename);
    #if (!texture)
        #return QImage();
 
    #// Determine the size of the DDS image
    #GLint width, height;
    #glBindTexture(GL_TEXTURE_2D, texture);
    #glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
    #glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &height);
 
    #if (width == 0 || height == 0)
        #return QImage();
 
    #QGLPixelBuffer pbuffer(QSize(width, height), glWidget.format(), &glWidget);
    #if (!pbuffer.makeCurrent())
        #return QImage();
 
    #pbuffer.drawTexture(QRectF(-1, -1, 2, 2), texture);
    #return pbuffer.toImage();
#}

#from PySide import QtGui, QtCore

import os, sys

from OpenGL.GL import *

#import numpy as np

from PySide.QtOpenGL import *
from PySide.QtGui import *
from PySide.QtCore import *

# global debug config set up in my tool setup
global gDebug
from bp_config.debugConfig import gDebug, setDebug

# my path convenience class, should be easy to remove/replace
from bp_files.bp_path import Path

###########################################################################
## DDS file reader
class fileDDS(object):
    """This class represnts a generic DDS file as a QImage"""
    global gDebug
    
    # --BASE-METHODS-------------------------------------------------------
    # --constructor-
    def __init__(self, filePath=None):
        self._filePath = None
        self._width    = int(0)
        self._height   = int(0)
        self._qImage   = None
        
        if filePath != None:
            self._filePath = Path(filePath)
            self._qImage = self.readDDSFile(self._filePath)
        
    # --method-------------------------------------------------------------
    def readDDSFile(self, filePath=None):
        
        glWidget = QGLWidget()
        glWidget.makeCurrent()
        
        texture = glWidget.bindTexture(filePath)
        if not texture:
            return QImage()
        
        # Determine the size of the DDS image
        glBindTexture(GL_TEXTURE_2D, texture)
        
        self._width =  glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH)
        self._height = glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT)
        
        if gDebug:
            print 'Image W/H:: {0}, {1}'.format(self._width, self._height)
     
        if self._width == 0 and self._height == 0:
            return QImage()
     
        pbuffer = QGLPixelBuffer(QSize(self._width, self._height), glWidget.format())
        if not pbuffer.makeCurrent():
            return QImage()
     
        pbuffer.drawTexture(QRectF(-1, -1, 2, 2), texture)
        return pbuffer.toImage()
    
    
###########################################################################
# --call block-------------------------------------------------------------
if __name__ == "__main__":
    '''Allows the script to be run as main()'''
    global gDebug
    gDebug = setDebug(True)
    
    global myApp
    myApp = QApplication(sys.argv)
    myApp.setStyle('Plastique')
    
    testPath = Path(r'testDDS.dds')
    
    image = fileDDS(testPath)._qImage
    
    # Should get back a QImage
    print image
    
    sys.exit(myApp.exec_())

this page might provide some help.

Some more info for people looking:
Pyglet is not supported in the amd64 python… so it’s DDSImageDecoder won’t import.

I remembered that the kivy project added support for compressed textures, so I went and checked there. They do have a DDS module:

Using it to load my test DDS, I can get back this object: <DDSFile filename=Path(u’testdds.dds’) size=(512, 512) dxt=‘s3tc_dxt1’ len(images)=10>
So I do know it’s loading. Not sure yet how to get the image data back (or if I can)

Nice find! that is super useful and a great resource for reference.

I just stumbled across this today:

python bindings:

It looks like it supports DDS