Hello!
Although I prefer maya over 3ds max in almost every area, max has a skin weight tool that is absolutely fantastic, but hasn’t made its way into maya yet. So I thought, well, guess I gotta make it for maya.
Right now, its fully functional, fun to use, and really speeds up my workflow, so I want to share it with you guys if you want to see if you vibe with it.
My code still has MUCH room for improvement, and I’d love to collaborate if anyone would like to help clean it up.
Here is a quick video of me using it. The UI in this clip is embedded in my autorig, so the UI I’m sharing is slightly different. https://youtu.be/80dh-8uHAmw
I hope you try it out, because I think its a lot of fun.
Thanks guys,
-Thomas
PS: You’ll have to repath it yourself. Ive highlighted the slots where you need to do so.
Link to Code: GitHub - tpd97/3DS-Max-Weight-Tool-for-Maya: the weight tool in 3ds Max... but for Maya