t = Image.open("C:\ est.tga")
t.save ("C:\ est2.tga")
This doesn’t work, it seems like PIL can’t save out TGA’s? What is the proper way to save a TGA?
EDIT: Yikes, the Python GeSHi needs some work for the site’s scheme.
t = Image.open("C:\ est.tga")
t.save ("C:\ est2.tga")
This doesn’t work, it seems like PIL can’t save out TGA’s? What is the proper way to save a TGA?
EDIT: Yikes, the Python GeSHi needs some work for the site’s scheme.
IIRC, PIL doesn’t have a tga save module :no:
In better news, the tga format’s not too complex if you want to write your own saver.
I guess the alternative is to save as bmp then run a command line conversion utility. You could even do it through Photoshop COM.
Cheers,
Drea
EDIT: On further reflection, it’s going to get ugly if you’re saving to 32bit tga.
Have you got a nice, Python friendly coder with a spare hour or two who could knock up a saver for you?
Here’s a link to the format spec.
Digging a bit more.
It seems that pygame has tga load and save built in.
Works great! Saw it yesterday but didn’t have a chance to investigate.
aah thank the lord for this forum, I was just about to flip my lid! Just spent ages making a fiddly script for organising textures and I hadn’t actually checked the tga saving, assuming it would work, silly me.
Actually, using PIL to save out tga’s appears viable if you make a slight modification to the PIL package file ImageFile.py.
In the _save function, theres a
try:
fh = fp.fileno()
fp.flush()
except AttributeError:
# code 1
else:
# code 2
When you save a tga, code 2 fires. If you modify this code so that code 1 fires instead, the tga saves out fine. Not sure about further implications or reasons for this though…