Hi,
I would like to know if there is a way to have another SkeletalMesh or StaticMesh attached to the SkeletalMesh’s surface movement in Unreal Engine like Maya’s Rivet Script.
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I am interested in this topic too. I would like to know if we can do rivets in UE!
There is a way to do this, in unreal you can retrieve the skinned vertex position of a single vertex.
https://docs.unrealengine.com/4.26/en-US/BlueprintAPI/MeshDescription/GetVertexPosition/
If you need it in c++ then there is a c++ function equivalent
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