First time poster. I am brand new to Maya coming from 12 years of Softimage.
I am working on a bird right now and I really want an elegant foot setup. Currently I have the center toe rigged in a standard reverse setup working great. The problem arises when I try to add the left and right toes. I cannot for the life of me figure out how to get them to play nice in the reverse rig. Has anyone here rigged a foot like this ? I will need to be able to spread these toes of course.
What I’ve done in the past is instead of the reverse foot is use the single chain IK method. This allows you to treat the foot as such and then treat the rest of it like a hand, which will better serve you later.
I’ll see if I can dig up an example for you, but it will have to be later as I’m at work.
The basic gyst is to use sc ik chains down from the ankle to each of the toes, and then create a rotation hierarchy with groups above each chain.
[QUOTE=Sariel;24328]What I’ve done in the past is instead of the reverse foot is use the single chain IK method. This allows you to treat the foot as such and then treat the rest of it like a hand, which will better serve you later.
I’ll see if I can dig up an example for you, but it will have to be later as I’m at work.
The basic gyst is to use sc ik chains down from the ankle to each of the toes, and then create a rotation hierarchy with groups above each chain.[/QUOTE]
Love to see what you did if you can find it ! I am not sure I am following you on the IK chains. Are you saying that you frame by frame the rotations values of the toe chains when the bird is taking off etc ?
i do the same as Sariel mentions, then add some extra functions to the toes when only driving the ball of the foot to make sure the toes stay planted
so a reverse foot as you would do normally disregarding the toes at first and then adding joints for the toes and parenting them on the joint before the last one in your skinning chain