Hi everyone,
I’ve seen multiple times that people have custom solutions for shape nodes in their rigging systems, that allow control objects to be rendered in front of all meshes (similar to ‘x-ray joints’ functionality).
Is there a way to implement something like this using OpenMaya only, or do you need to get into OpenGL/DX?
in the latest updates for maya (2022+ but you might need to install a seperate update) you can turn on the alwaysDrawOnTop attribute on nurbscurves to have this behaviour.