Hello Tech-Artists community! ![]()
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Welcome to my ongoing thread dedicated to RealTimeVFX in Unreal Engine 5 Niagara! ![]()
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I am Ashif Ali, a Real-Time VFX artist creating breakdowns and tutorials over at CGHOW. I created this master thread to share all my latest Niagara workflows, shader tricks, and technical particle setups in one central spot for technical artists, game developers, and VFX creators. ![]()
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What I will be posting here:
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Niagara System Architecture: Custom modules, scratch pads, particle logic, and emitter setups. -
VFX Shaders & Materials: Vector fields, distortion, dissolve/erosion materials, and dynamic parameters. -
Game-Ready Effects: Magic spells, elemental explosions, sci-fi energy shields, portals, and beams. -
Performance & Optimization: Best practices for scalable, high-performance real-time pipelines.
Connect & Resources:
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YouTube: CGHOW Channel -
ArtStation: artstation.com/ashif -
X (Twitter): x.com/cghow_ -
Instagram: instagram.com/cghow.com_
I’ll be updating this thread regularly as new tutorials drop. Feedback, questions on logic nodes, or suggestions for new breakdown topics are always welcome! ![]()
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#UE5Niagara #RealTimeVFX #TechArt