Python for Maya-Translate Vertex based on noise

Hello, tech-artists.org community!

I am a Python for Maya newbie and I am in the process of making my first tool. Let me explain what I have so far:

Basically to use my tool, you have some pre-made basic geo. Then you select some vertices, click my tool’s button, and it randomized-translates (based on random.uniform ( minRand , maxRand )) the x, y, z of vertices. This is BASICALLY the same as what Maya has built in for you, you can randomize vertex translates. But this tool has taught me a lot about scripting in Maya.

What I want to do now is I want to randomize vertex translates based on some fractal noise, like this in Blender:

Not really sure how to approach having randomness based on noise. Any tips for me?

Thanks in advance!
Isabella

[QUOTE=isabellc;20559]Hello, tech-artists.org community!

I am a Python for Maya newbie and I am in the process of making my first tool. Let me explain what I have so far:

Basically to use my tool, you have some pre-made basic geo. Then you select some vertices, click my tool’s button, and it randomized-translates (based on random.uniform ( minRand , maxRand )) the x, y, z of vertices. This is BASICALLY the same as what Maya has built in for you, you can randomize vertex translates. But this tool has taught me a lot about scripting in Maya.

What I want to do now is I want to randomize vertex translates based on some fractal noise, like this in Blender:

Not really sure how to approach having randomness based on noise. Any tips for me?

Thanks in advance!
Isabella[/QUOTE]

Can I bump this?

Can I bump this?