PyQT flavour using maya commands?

Hi TA community! :slight_smile:

I wonder if there is a simple Python binding that use Maya Commands but in a object way which look like PyQT. :slight_smile:

Something like:

class Window(object):
  def __init__(self, title, toto, etc...)
    self.name = cmds.windows(title)
  def setTitle(self, title)
    cmds.windows(self.name, edit=True, title=title)

I suppose you see what I mean?

The idea is to use Maya Commands for UI but as if you where using PyQT. Something simple.

pymel doesn’t seems to go as far.

Thanks in advance! :slight_smile:

Hello Narann,

Maybe PyQt is what you need if you need to go far.
There is the installation for users issue which could be a problem, just by curiosity is it your problem ?

Good to see that some of my French TA mentors are comming here :wink:
Take care.

Hi,t hanks for answering and the compliment. :D:

The idea was to embed a single Python file with my scripts and don’t care if the user has PyQT or not.

But after some investigations, it’s possible this question did not make sense in a near future. :rolleyes:

So sorry for the question. Let’s continue to code in PyQT! :smiley:

I’ve heard PySide will be shipped natively with Maya 2014, so if your facility does the upgrade you won’t have to worry about it anymore:)

[QUOTE=nezus;20141]I’ve heard PySide will be shipped natively with Maya 2014, so if your facility does the upgrade you won’t have to worry about it anymore:)[/QUOTE]
This explain my:

But after some investigations, it’s possible this question did not make sense in a near future. :rolleyes:

:smiley: