We’re looking for a technical animator who’s interested in driving the evolution of runtime animation procedurally. If you’re someone who loves bringing characters and even static assets to life with simulation, proceduralism, and old-fashioned clever tricks this is an interesting role.
Your day-to-day work will apply your diverse technical art skills to a content production team. As a Procedural Game Animator, you’ll play a meaningful role in each phase of your projects, working from concepts to build parametric rigs and motion trees that can be delivered across multiple classes of devices. While your focus will be on building real-time 3D experiences, you’ll also work with our engineers and designers to build pipeline tools and processes to expand the offering of scalable procedural content at Unity. You’re an experienced game animator that owns your work, helps guide others, and has an eagerness to learn and grow. You have the confidence and skills to champion and drive outstanding interactive and linear narrative experiences.