Plotting animation in a bone (MotionBuilder)

Hi all!

I´m having a little problem plotting information in a bone.

I have a bone which X axis scale is controlled by a custom attribute of another object (via relation constraint). We use the scale of the X axis of this bone inside the game to control another function.
The problem is that we create the keyframes in the custom attribute of the other object and the the bone scale changes perfectly, but when we plot the information in the bone, there is no keyframe information.

Do you know a way to plot all the information in a bone controlled by a relation constraint?

Thanks in advance!

Hi ccardenete,

did you try to use python writing your values via script per keyframe from the custom attribute to the x scale attribute?
Maybe you can first try doing that manually if you select all the custom attribute keys and transfer them by copy/paste to the x scale attribute in the FCurve. If this works, try to use the animation node to get the keys over. :slight_smile:

Cheers,

Chris