Pipeline / Technical Art Support - 10+ yrs AAA Games & VFX

Hi, I’m Carol Ha-Torres. 10+ years in production and pipeline support across AAA games (Respawn Entertainment, Insomniac Games) and film/VFX (Lightstorm Entertainment — Avatar 2 & 3).

What I’ve done:

  • Implemented Perforce source control studio-wide at Cosm, cutting onboarding time from a month to two weeks and pipeline errors by 75%

  • Coordinated an outsourcing pipeline across 200+ external partners in 6 studios (India, Singapore, China) on Spider-Man PS4

  • Improved asset export tools with the tech art team at Lightstorm, cutting export turnaround by 70%

  • Reworked a terrain tool for the maps team on Apex Legends, adopted directly into live production

  • Developed modular asset kits at Deviation Games, reused across 8 maps

  • Trained and mentored teams of 4–8 on engine and pipeline workflows

Tools: Perforce, Unreal Engine 4 and early UE5, technical documentation, asset QA/review workflows, Agile/sprint coordination.

I’m also finishing CompTIA A+ (OS troubleshooting, networking, Active Directory) to round out the production work above with the infrastructure side. Comfortable moving between production tools and the systems they run on, if that’s useful for a role.

Open to full-time or contract roles in games or film/VFX (pipeline support, technical art, or studio tools/support roles that sit between the two). Remote or on-site.

Bilingual: Spanish/English (native), basic Korean.

Portfolio: ctgonzal.artstation.com LinkedIn: Carol H. - Freelance | LinkedIn

DM me here if you want to talk specifics. Happy to go in detail on any of the above.