Hi everyone, I’m building a custom Control Rig in Unreal Engine (UE 5.8) for a stylized character and I’m running into several issues that all seem related to my Forward/Backwards Solve setup. I’ve been debugging this for quite a while and would really appreciate another pair of eyes.
When I add the Control Rig as a Layered Control Rig or bake the Control Rig on top of an animation:
Fingers become twisted/glitched Eyes behave incorrectly
Ears drift Neck/clavicle don’t always follow correctly
Spine becomes extremely stiff and doesn’t preserve the original animation well I suspect something related to the backward solve.
I have attached some screenshots, the bottom of each image is before adding the control rig and top one is after adding. I’d really appreciate the help.