Maya xView Equivalent

Is there an equivalent for Maya to 3ds Max’s xView system? It’s something that allows you to color mesh components in the viewport based on some data.

In my case I’m trying to recreate a texel density highlighter that I’ve implemented in Max before, but I’m having trouble figuring out how to display this data in Maya without something like the 3DS Max xView system.

To answer my own question, I don’t think there’s a direct equivalent but the best I’ve been able to come up with is to use the setFaceColor function in OpenMaya2.MFnMesh.

It doesn’t seem to touch the construction history as far as I can tell, you’ll just need to be meticulous about removing the color set you’re using to color the mesh.

I’m still not that happy with this solution, but I needed to move forward with the tool.