Hello, I currently use maya.cmds and maya.mel for fbx settings, is there any benefit in using the FBX SDK. If so, please can anyone explain why and how to get started in using it. I’m a complete noob to this.
Note: My plan is to use this knowledge for Maya to Unity fbx exports. Thanks
It’s useful if you need to edit an fbx after export.
I’ve only touched it briefly when I had to hack around a 3dsmax export that was outputting something that we actually wanted to nuke before it got to UE4.
@Tool I wont being editing fbx files. It’s mainly to export and remove camera. lights etc. It’s sounds like I shall stick with maya.mel FBXExport* commands.
Using FBX SDK is great for doing pre import or post export cleanup/conversions especially in a multi DCC environment (its not essential but it really helps).
Its also really useful for batching (read or edit) a few thousand files in a reasonable amount of time (mileage may vary) and allows any dev to batch rather than needing a DCC license.
Randall Hess is usually a pretty good source of info.