Pyfrost!

Latest Bifrost version is 2.7.1
https://help.autodesk.com/view/BIFROST/ENU/?guid=Bifrost_ReleaseNotes_release_notes_release_notes_2_7_1_0_html
Updated Bifrost USD
PPG node Pack
Bullet integration for Bifrost.
Great exaple of the Bifrost SDK.
Bifrost 2.8 released.
Bifrost Executor SDK
The Bifrost Executor SDK provides a set of classes for setting up a BifrostGraph::Executor::Workspace, loading and compiling a Bifrost graph, setting inputs, executing a Bifrost job, and retrieving outputs (See Bifrost Executor SDK).
Bifrost Geometry
The Bifrost Geometry API is a collection of functions to manipulate a dictionary-like data structure that represents a Bifrost geometry.
There are no specific geometry data structures in Bifrost: no mesh, no point, no strand-specific geometry. A Bifrost geometry is a property-based data structure that stores its geometrical elements in a Bifrost object.
Bifrost 2.12
Bifrost Rigging Tutorial
Flow Graph Engine API
https://aps.autodesk.com/en/docs/flow_graph_engine/v1/developers_guide/overview/
With the new Bifrost version 2.14 the rigging module is no longer experimental!
I like the new Synced Container workflow.
“This container type lets you recreate the Maya rig automatically if any module setup from connected Bifrost graphs has changed.”
Bifrost 3.0 does have some nice additions.
Character deformation and rigging with Bifrost
