Maya Bifrost Node Graph

Bifrost SDK

Operator SDK

Bifrost 2.5.0.0 includes the first public version of the Operator SDK. It lets you:

  • Create operators, which are Bifrost nodes programmed in C++.
  • Create Bifrost types for use in the graph as well as C++.

Im burning to see what you create with it.

Use the ui on the left if you get a 404

https://help.autodesk.com/view/BIFROST/ENU/?guid=Bifrost_ReleaseNotes_release_notes_release_notes_2_5_0_0_html

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Bifrost SDK Docs

https://help.autodesk.com/view/BIFROST/ENU/?guid=Bifrost_SDK_cpp_ref_index_html

Great sample source.

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If you need help there is a Bifrost Discord.

Bifrost Ball Rig

Great insides!

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Bifrost 2.5.1.0 for Maya

Low-overhead evaluation for fast graphs

Graphs such as those used for animation rigs, whose only inputs and outputs are numeric values or very light geometry like a curve, are faster to evaluate.

Jonah´s Siggraph Talk.

Mesh Compounds

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Bifrost USD

A library of nodes to create USD-based scene graphs in Bifrost.

About the Project:
This project uses the Bifrost SDK to implement the USD nodes to manipulate data types like layer, stage, prim and attribute and leverage the Bifrost Graph Editor to create and author USD scene graphs procedurally.

For Maya users, the project also includes a Maya plugin allowing to visualize USD stages created in Bifrost using the Maya USD proxy shape.

Version 1.0.0 - Bifrost 2.6:

Discord PixarUSD (USER GROUP):

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Latest Version 2.6 is available.

https://area.autodesk.com/inspire/articles/qTm8NWPw8

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