I’m a Sr.Technical Artist at Electronic Arts India, I set up prototype and production pipelines, resolved complex technical issues, and developed tools including a React-based asset tracker, PyMEL/C# utilities for artists and animators, Houdini procedural systems for automated 3D asset generation, and AI-driven workflows that enhanced 2D image quality and streamlined production. Specialist with both an Art & Programming background, and experience spanning from AAA to indie, across PC, console, handheld, mobile, and VR.
Showreel: https://youtu.be/pebgx_VFWw4
Public Portfolio: View here
Core Skills:
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Game Engines & Pipelines Unity3D, Unreal Engine 4/5 (Blueprints), Houdini Engine, DCC Pipelines (Maya, Max)
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Programming & Tools Python, C#, PyMEL, MaxScript, Editor Scripting, ReactJS
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Specialized Expertise Procedural Content Generation, Performance Optimization, Shader Debugging, Mocap Integration, AI/ML Tools for Art Workflows, AR/VR/MR/XR Development
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Collaboration & Workflow Git, Perforce, JIRA, Agile, Cross-disciplinary team leadership
Please DM me here for more details!