Looking for full-time remote opportunity as Experienced Technical Artist

I’m a Sr.Technical Artist at Electronic Arts India, I set up prototype and production pipelines, resolved complex technical issues, and developed tools including a React-based asset tracker, PyMEL/C# utilities for artists and animators, Houdini procedural systems for automated 3D asset generation, and AI-driven workflows that enhanced 2D image quality and streamlined production. Specialist with both an Art & Programming background, and experience spanning from AAA to indie, across PC, console, handheld, mobile, and VR.

:movie_camera: Showreel: https://youtu.be/pebgx_VFWw4
:globe_with_meridians: Public Portfolio: View here

Core Skills:

  • Game Engines & Pipelines Unity3D, Unreal Engine 4/5 (Blueprints), Houdini Engine, DCC Pipelines (Maya, Max)

  • Programming & Tools Python, C#, PyMEL, MaxScript, Editor Scripting, ReactJS

  • Specialized Expertise Procedural Content Generation, Performance Optimization, Shader Debugging, Mocap Integration, AI/ML Tools for Art Workflows, AR/VR/MR/XR Development

  • Collaboration & Workflow Git, Perforce, JIRA, Agile, Cross-disciplinary team leadership

Please DM me here for more details!

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