I have 12 years of experience in computer graphics, including five years at a large mobile game studio, where I currently work as a Senior Generalist Artist.
At the studio, I handle almost anything a project might need: 3D modeling, rigging, animation, illustration, 2D rigging and animation, level design, asset implementation, system setup, Maya and Unity tools, shaders, documentation, and more.
I enjoy the variety and working on different kinds of tasks. Lately, though, I have been feeling less motivated because my current company does not have many projects that offer major technical challenges or aim for high-end visual quality.
I have been considering pursuing a Technical Artist position at an AAA studio or at least at a studio developing games for consoles so I can work on projects that better match my interests.
However, after spending so many years doing a little bit of everything and, above all, solving problems, I am finding it difficult to choose a specialization. At the moment, I am leaning toward improving my Python skills and perhaps learning C++ for Unreal Engine. Most of my experience is with Unity and C#, but I do not see many positions at larger studios asking for that particular combination.
With the increased use of AI, I have also been able to tackle more technical problems than before and create more shaders, tools, and systems. I am unsure how studios view this. Is using AI as part of a Technical Artist’s workflow generally frowned upon?
I would love to hear your thoughts on the current state of Technical Art at larger studios. Do you think moving from a Generalist Artist role into Technical Art would be a worthwhile transition? I am considering this direction partly because I rarely see generalist positions at larger studios.
I want to move toward projects that are closer to the kind of work I genuinely enjoy, but I am also concerned about the risks of changing career paths, especially a possible salary decrease. I also worry that, by specializing in Technical Art, my 10+ years of experience as a generalist might be undervalued.