You read that correctly Labster not Lobster, even though we like to dress up like ones!! So… what do we actually do? We build virtual labs that simulate learning environments for students to do their cool laboratory experiments online and they are based on algorithms and gamification elements such as an immersive 3D universe, storytelling, and a scoring system…but why are we posting here…keep reading!
The Lead Technical Artist will be joining an early stage project within a successful startup/ scale-up and shape the project’s future. We are using Unity as the main game engine for our product and we are looking to rebuild our asset creation pipeline and asset lifecycle management to enable us to create an amazing experience for our users.
Responsibilities
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Defining and implementing asset pipeline and workflows from several content creation tools to ingestion and management in Unity engine in collaboration with the art and engineering team
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Understanding technical and art needs to define a balance between the two for the content creation and content management process
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Creating and optimizing graphical assets and shaders in collaboration with the art team
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Defining and implementing asset tooling inside Unity in collaboration with engineering, content creators and product
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Driving and participating in conversations and decisions regarding asset creation, management and optimization
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Constantly evolving and improving assets, pipelines and workflows to utilize Unity latest features
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Fostering a technical art community involved in constant exchange of ideas, best practices, skills and innovation across teams
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Apply here: https://careers.labster.com/jobs/2328765-lead-technical-artist