How can I export custom string attributes from Maya 2023 to USD?
Create a cube in Maya, add string attribute, and import it back - attribute lost. I could export primitive attributes from Houdini, but after importing it in UE I do not see it anywhere.
Heya, for exporting attributes from Maya to USD it looks like you need to add another attribute named USD_UserExportedAttributesJson and add a bit of info in there for the exporter code to read.
This should encourage the USD export commands to export a primvar named myAttribute on myNode in the generated cache.