[3dsmax] Generate hash for objects

Hey there,

anyone happen to know an easy way to generate a full hash of objects in max. Ideally the hash could be used to detect any changes to the object (geometric, properties, materials, etc.).
Also helpful would be geometry changes (including all vertex channels though). Is there a maxscript way to iterate over geometry channels the way ChannelInfo does?

Cheers,
Thorsten

See Geometry hash - Coding - Tech-Artists.Org

The implementations there are python but the logic should be pretty straightforward to do in MXS