I am trying to connect two vertices, so that there is a edge from one point to the other. Here is a ANNOTATION of the edge I want to draw.
The problem I am having is that when I attempt to use the multi-cut tool to do this, I get the “prohibited” icon shown next to my pointer and I cant place the last point.
For Example
I am very new to Maya and the Multi-cut tool was my go to tool for “drawing” points and edges and now its not working.
I would appreciate any insight on possible issues or an alternative way to do this. Thank you.
Maya 2025
you can use the multi-cut tool for that, but things like coincident vertices, open edges and nonmanifold geometry will always cause hard to detect issues with that (not to mention the times where you accidentally fail to drag right to the vertex and end up creating new, almost coincident, vertices).
I find selecting 2 (or more) vertices and just executing Connect Components
is a far quicker, easier and safer way to create a new edge between two existing vertices. If you have a long sequence of vertices across multiple faces, this also works as a one shot, rather than the several click-drags you would need with multi-cut.
BTW, as I know you have asked about similar before, Connect Components
will even 50% subdivide multiple edges in a ring-loop style manner too!
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Oh wait, sorry, I read your post but didn’t actually watch your gifs… you cannot create “standalone” edges (or vertices) in Maya, with any tool. Edges and vertices can only exist as components of an existing face, so what you demonstrate in your first gif is actually impossible in Maya.
What you could do is just generate locators where you want the “vertices” to sit, then use the Append Polygon
or Create Polygon
tools (with point snap) to build faces into the existing mesh. (you could also look into the Quad Draw
tool, which does kind of allow you to plot pseudo verts and then build faces onto them)
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Both of these comments were informative lol. I got my answer. Thanks!