Thank you for the responses!
[QUOTE=Wuffles;19049]Are you applying for positions that are posted or speculatively as well?[/QUOTE]
I’m applying speculatively to places I have a connection at.
[QUOTE=Wuffles;19049]Do you have the ability/finances to support yourself through an internship?[/QUOTE]
I’m beyond the point of being able to afford an unpaid internship. Most internships I’ve seen also have degree requirements, as in you still have to be in school.
[QUOTE=Wuffles;19049]Have you tried applying as a 3D generalist at smaller companies (like mobile or social game development) too?[/QUOTE]
I haven’t been applying to any generalist positions as I’ve been focusing on Technical Art jobs, might give that a look.
[QUOTE=Wuffles;19049]Are you looking to move, or stay in the area?[/QUOTE]
I’m willing to move anywhere.
[QUOTE=Wuffles;19049]If you can’t see jobs going, and you’re not getting results - then that might be an indication that you need to change tactics.[/QUOTE]
That’s where I’m at right now, trying to figure out my next move.
[QUOTE=RobertKist;19050]A lot of TAs I know seem to have gotten into the TA role from another role within the same company. From past interviews I can confirm your experience though. You get the impression that companies would prefer to put seemingly over-qualified people into an open TA position. Then again if you break something an entire production might grind to a halt…so I guess better be safe than sorry. [/QUOTE]
I certainly don’t blame companies for going with higher skilled candidates, the position is important!
[QUOTE=RobertKist;19050]I got into the TA position by being on a very new project with few people and I started working closer and closer with the lead TA of that project and then eventually wrote scripts, designed some systems, etc. Another route would be animation and slowly taking on available rigging jobs building a reputation as rigging specialist. That could be your strategy - join as regular artist, build your reputation as technical guy, show your scripts, provide some tools to the team, build your reputation and then make your move to transfer to a proper TA position.[/QUOTE]
Perhaps it would be good for me to be a production artist first before I fall into a support role. I’ve seen interviews that certainly have supported that path. I just would have preferred to go straight into TA. I also don’t want to underestimate production artists, there is certainly a large skill set involved there too.
[QUOTE=Nysuatro;19051]When i was doing my internship at a small company in finland as a technical artist, i was contacted by several recruiters for a couple of positions. That is how i got on contact with Codemasters.
I would say, try to do it without recruiters, but a recruiter is always an other option …[/QUOTE]
I don’t think i’ll be having to deal with any recruiters yet but thanks for the tip.
[QUOTE=Nysuatro;19051]Training to become mid level does not sound like a good idea to me as mid level positions is a lot about experience, and not skills.[/QUOTE]
That was my dilemma, I was hoping that when I found the elusive junior/entry level position I would be over qualified at that point and get the job. That was more my tactic than trying to apply for mid level positions.
[QUOTE=Nysuatro;19051]Do you have a portfolio, resume that we can give feedback on?[/QUOTE]
I would love feedback! www.erkmuss.com - everything should be there.
[QUOTE=Nysuatro;19051]How about going for a job as a 3d generalist in a small studio? Perfect way of getting experience and they can us people with multiple skills there.[/QUOTE]
Seems to be the trend of thought. Will definitely scope out some positions.