Here’s a WIP Unreal Engine 4 fx pack which I’m planning to submit for Unreal Marketplace. There are 5 variations of the dissolve effect in the pack:
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Simple dissolve: The classic dissolve effect everyone knows with some cool additions such as a border ramp texture and an animated mask option.
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Gradient dissolve: This one takes in a scalar gradient between 0 and 1. Then it moves the border of the effect on that gradient. Any gradient works: vertex color alpha, a texture channel, clamped world position…
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Planar dissolve: A plane is used to determine what part is dissolved. If you remember the UDK version of this from my YouTube videos, there are many new features such as a helper plane which you can move, scale and use to limit the effect region to a rectangle or an ellipse.
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Spherical dissolve: Similar to the planar variant, a sphere is used instead. You can decide whether inside or outside of the sphere is to be dissolved.
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Cylindrical dissolve: Similar to the Spherical dissolve. It also has the “infinite” option which determines whether the cylinder has infinite length or not.
Any feedback is welcome!